Technical notes index
Long-form technical notes about rendering, procedural systems, shaders, production tooling, and the decisions behind real-time work.
Foundations
5 RECORDSHow data becomes a rendered frame: hardware, graphics pipelines, memory, shaders, and engines.
From File to Pixel
5 recordsProcedural systems
4 RECORDSRule-driven environments, lighting, and spatial systems built with Houdini and Unreal Engine.
Address & travel resolution
2 recordsLevel generation & lighting
2 recordsShaders
7 RECORDSShader references and practical studies in materials, HLSL, and GPU compute.
Compute shaders
2 recordsShader fundamentals
1 recordUnity ShaderLab Cheatsheet
4 recordsVFX & simulations
2 RECORDSProduction breakdowns of procedural effects, simulation, and animation.
Procedural animation
1 recordPipeline
2 RECORDSMoving procedural content between Houdini, Unreal Engine, and USD workflows.
Houdini → Unreal
1 recordTechnical art
4 RECORDSProgramming lessons and mathematical foundations for technical-art work.
C# Variables — Lesson 1
3 recordsHoudini
3 RECORDSHoudini studies in simulation, procedural animation, and environment creation.
Simulation & animation
2 recordsTools
8 RECORDSReusable production utilities for image processing, documentation, and Houdini workflows.
Image & texture tools
2 recordsCLI & documentation
1 recordHoudini tools
5 recordsPython tools
1 RECORDSLocal Python utilities and command-line workflows for production tasks.
Assets
5 RECORDSReusable 3D models for real-time scenes, visualization, and rendering.
Real-time 3D assets
5 recordsArchive
1 RECORDSEarlier development notes on gameplay systems and their integration.