pavel-zosim: code × art → automate ● SYS.ONLINE / UTC+3
STATUS: MAINTAINEDREV: 2026.08

Pavel ZosimTechnical Artist / realtime systems

code × art → automate

I am a multidisciplinary Technical Artist with over six years of professional experience in real-time production and nearly two decades in computer graphics.

I build reusable systems across procedural workflows, simulations, real-time VFX, shaders, and production tools — and document the reasoning and decisions behind them.

Exp
6+ yr RT · ~20 yr CG
Stack
Houdini · Unity · Unreal
Loc
Chișinău · UTC+3
Status
● Open to collaborate
write a message →
Latest · implementation records

implementation records · experimentsopen blog index →

Project records

clients include NASA, Meta, FAA, Deloittebrowse all projects →

Rule-driven level layout, modular structures, prop scatter, and Houdini to Unreal/Unity pipelines for building real-time worlds. Each entry documents the mechanism behind the result, not only the result.

houdini · unreal · usd · level designall environment notes →

Short loop studies collected during day-to-day practice: particles, fluids, destruction, fire, weather, and simulation tests. These are working shots rather than polished case studies.

SHADER-001Glass Block (No Translucency)opaque material trick · UE5
LOOP-001Layered Render
LOOP-002Fire Timelinefire timeline
LOOP-003Falling Pigs3D simulation study
LOOP-004Ocean Spectrumocean flipbook
LOOP-005Storm Oceanocean simulation
LOOP-006Solar Surfaceprocedural surface
LOOP-007Tsunamifluid simulation
8 / 22 loops visible
VFX records

vfx · simulations · shaders · houdinibrowse all VFX articles →

Reusable utilities, production helpers, and game-ready assets. Each entry includes implementation notes rather than only a download link.

Latest · in progress
Tool store · 05 standalone downloads

Houdini to After Effects Data Export

Structured camera, object, and animation transfer from Houdini into After Effects.

Buy →

Low-Poly Piggy Bank 3D Model

Piggy bank asset with low- and mid-poly variants for games, VR/AR, rendering, and visualization.

Buy →

Procedural Skeleton Generator

Generate reusable rig-bone structures from procedural Houdini geometry.

Buy →

Low-Poly Dumpster

Low-poly dumpster with clean geometry and UV-mapped textures for real-time urban environments.

Buy →

Low Poly Slot Machine 3D Model

Game-ready low-poly slot machine with a mechanical rig, spinning animation, clean UVs, and PBR textures.

Buy →

tools · scripts · 3D assetsbrowse tools and assets →

Production utilities, ready when you need them. Work with your files locally — no installation and no image uploads.

TOOL / 001SPRITE SHEET ASSEMBLY
Eight pixel-art burst frames arranged left-to-right in a four-column sprite sheet
8 frames → 4 × 2 gridTransparent PNG

● BROWSER TOOL / FREE

Sprite Sheet
Assembly Tool

From an image sequence to a game-ready texture. Arrange your frames, inspect the animation, and export a PNG sprite sheet.

  1. 01Import PNG / JPG frames
  2. 02Arrange & preview motion
  3. 03Choose a grid & export PNG
1 / 3

Browser utilities by Pavel Zosimbrowse online tools →

Latest · recent notes

breakdowns / lessons / R&Dopen complete blog →

realtime.graphics

HLSL, compute shaders, Unreal materials, Niagara, Unity VFX Graph, GPU profiling.

pipeline.tooling

Editor tools, batch operations, content validation, export systems and deterministic automation.

engine.integration

Moving authored systems into runtime constraints without losing useful artist control.

roleTechnical Artistexperience6+ yr RT · ~20 yr CGlocationChișinău · UTC+3
↓ Download CV · PDF

Open to collaboration on technical art, procedural systems, real-time VFX, engine-facing workflows, and production tools.

telegram
@pavel_zosim