TOOL · PYTHONCubemap Assembly ToolDirectX cubemaps · DDS exportDownload →STATUS: MAINTAINEDREV: 2026.08
Pavel ZosimTechnical Artist / realtime systems
code × art → automate
I am a multidisciplinary Technical Artist with over six years of professional experience in real-time production and nearly two decades in computer graphics.
I build reusable systems across procedural workflows, simulations, real-time VFX, shaders, and production tools — and document the reasoning and decisions behind them.
- Exp
- 6+ yr RT · ~20 yr CG
- Stack
- Houdini · Unity · Unreal
- Loc
- Chișinău · UTC+3
- Status
- ● Open to collaborate
Recent notes
UPDATED 2026-09-16Latest · implementation records
2026.10ARTICLEProcedural Travel Resolution — From World Coordinates to Loaded Interiors→2026.10ARTICLEProcedural Address Resolution — From Placement Identity to World Coordinates→2026.09ARTICLEThe Light System — Randomized and Synchronized Lighting on Generated Geometry→2026.09ARTICLEControlled Procedurality — How a Maze Generator Became a Level Design System→2026.08BREAKDOWNHoudini to Unreal — HISM and Blueprint Actor Routing→
implementation records · experimentsopen blog index →
Selected projects
HIGHLIGHTSProject records
PRJ-001NASA First Woman — XR Educational PlatformReal-time XR educational platform for STEM, space exploration, and NASA’s Artemis program narrative.Webby & People’s Voice Awards · 2022XR→
PRJ-002Meta × Blumhouse — Enhanced CinemaXR cinematic experience combining streamed 4K content, spatial audio, and synchronized real-time VFX on standalone Meta Quest hardware.Emmy nominee · Outstanding Emerging Media Program · 2026XR cinema→
PRJ-003Airport Operations Interaction ScreenInteractive airport-operations visualization combining a timeline-driven aircraft lifecycle, video playback, and touch-controlled camera navigation.Interactive→
PRJ-004Deloitte Virtual Factory — AR Digital TwinAR-based digital-twin and multiplayer racing experience translating complex IoT concepts into a multi-zone public installation.American Advertising Awards · Best in Show · Baltimore · 2020AR / digital twin→
PRJ-005Quantum Fiber × Seahawks — Speed ZoneGesture-driven 100-yard digital dash for live Seahawks game days, combining real-time gameplay, branded VFX, and live leaderboard feedback.American Advertising Awards · Silver ADDY · District 2 · 2024Installation→
clients include NASA, Meta, FAA, Deloittebrowse all projects →
Procedural environments
SYSTEMS / BREAKDOWNSRule-driven level layout, modular structures, prop scatter, and Houdini to Unreal/Unity pipelines for building real-time worlds. Each entry documents the mechanism behind the result, not only the result.
houdini · unreal · usd · level designall environment notes →
Realtime VFX & Simulations
FLIPBOOK SHOTS / PRACTICE ARCHIVEShort loop studies collected during day-to-day practice: particles, fluids, destruction, fire, weather, and simulation tests. These are working shots rather than polished case studies.
VFX records
2026.04R&DProcedural Sun Surface — UE5 HLSL Compute Shader→2026.02ARTICLESoft-Body Simulation of Many Objects — Controlled Chaos as a Procedural Camera Transition (Houdini)→2024.11BREAKDOWNHoudini Procedural Explosion VFX→2024.10ARTICLEFX Flame simulation vertex animation→
vfx · simulations · shaders · houdinibrowse all VFX articles →
Tools and assets
QUICK ACCESSReusable utilities, production helpers, and game-ready assets. Each entry includes implementation notes rather than only a download link.
Latest · in progress
2026.08TOOLCubemap Assembly Tool→2026.07TOOLSprite Sheet Assembly Tool→2026.01TOOLFolderTree.Parser→2025.01ASSETLow-Poly Dumpster→2025.01ASSETModular Market Shelf→
Tool store · 05 standalone downloads
Houdini to After Effects Data Export
Structured camera, object, and animation transfer from Houdini into After Effects.
Low-Poly Piggy Bank 3D Model
Piggy bank asset with low- and mid-poly variants for games, VR/AR, rendering, and visualization.
Procedural Skeleton Generator
Generate reusable rig-bone structures from procedural Houdini geometry.
Low-Poly Dumpster
Low-poly dumpster with clean geometry and UV-mapped textures for real-time urban environments.
Low Poly Slot Machine 3D Model
Game-ready low-poly slot machine with a mechanical rig, spinning animation, clean UVs, and PBR textures.
tools · scripts · 3D assetsbrowse tools and assets →
Online Tools
RUN IN YOUR BROWSERProduction utilities, ready when you need them. Work with your files locally — no installation and no image uploads.
Browser utilities by Pavel Zosimbrowse online tools →
Blog — Breakdowns and lessons
READING INDEXLatest · recent notes
2026.10ARTICLEProcedural Travel Resolution — From World Coordinates to Loaded Interiors→2026.10ARTICLEProcedural Address Resolution — From Placement Identity to World Coordinates→2026.09ARTICLEThe Light System — Randomized and Synchronized Lighting on Generated Geometry→2026.09ARTICLEControlled Procedurality — How a Maze Generator Became a Level Design System→2026.08BREAKDOWNHoudini to Unreal — HISM and Blueprint Actor Routing→
breakdowns / lessons / R&Dopen complete blog →
Technical specialization
WORKING SETprocedural.systems
Houdini HDAs, VEX, Python, USD workflows, procedural modeling and simulation systems.
realtime.graphics
HLSL, compute shaders, Unreal materials, Niagara, Unity VFX Graph, GPU profiling.
pipeline.tooling
Editor tools, batch operations, content validation, export systems and deterministic automation.
engine.integration
Moving authored systems into runtime constraints without losing useful artist control.
Contacts
OPEN CHANNELSOpen to collaboration on technical art, procedural systems, real-time VFX, engine-facing workflows, and production tools.
- telegram
- @pavel_zosim
- /in/pavelzosim

















