top of page

SUMMARY

Technical Artist focused on Houdini-driven procedural workflows, including production tools, simulations, and VFX for Unity and Unreal Engine pipelines.

Background includes real-time VFX, shader development, pipeline automation, and performance optimization for VR, mobile, real-time interactive projects, and digital twin systems. Work spans games, XR experiences, digital twin applications, and real-time cinematic productions.

Focus areas include Houdini (VEX, Python), custom shaders (HLSL), Unity and Unreal pipelines, and technical tools designed to support real production workflows.

---

Pavel Zosim | Technical Artist (Houdini, VFX, Unreal, Unity)
 

Technical Artist specializing in Houdini, Unreal Engine and Unity

​Procedural tools, VFX and real-time simulation pipelines

PROJECTS

FLIPBOOK SHOTS

TOOLS AND ASSETS

BLOG - TECHNICAL ART AND VFX BREAKDOWNS

CONTACTS

Pavel Zosim — Technical Artist (Houdini, Game Engines)
Procedural Tools · VFX & Simulation Pipelines

Professional inquiries related to technical art,
procedural tools, and production pipelines.

 

Scope of work:
• Houdini-based tools and pipeline development
• Technical Art & VFX systems
• Engine-facing workflows (Unity / Unreal)
• Production-ready custom tools

 

​Email:            pavel.zosim@protonmail.com

Phone:          +373 621 67 0 76

Timezone:     CET (UTC+2)

  • LinkedIn
  • Telegram

Thanks for submitting!

bottom of page