pavel-zosim: code art automate SYS.ONLINE / UTC+3
STATUS: MAINTAINEDREV: 2026.08

Pavel ZosimTechnical Artist / realtime systems

code × art → automate

I am a multidisciplinary Technical Artist with over six years of professional experience in real-time production and nearly two decades in computer graphics.

I build reusable systems across procedural workflows, simulations, real-time VFX, shaders, and production tools — and document the reasoning and decisions behind them.

Exp
6+ yr RT · ~20 yr CG
Stack
Houdini · Unity · Unreal
Loc
Chișinău · UTC+3
Status
● Open to collaborate
✉ Write a message
Latest · implementation records

implementation records · experimentsopen blog index →

Project records

clients include NASA, Meta, FAA, Deloittebrowse all projects →

Rule-driven level layout, modular structures, prop scatter, and Houdini to Unreal/Unity pipelines for building real-time worlds. Each entry documents the mechanism behind the result, not only the result.

houdini · unreal · usd · level designall environment notes →

Short loop studies collected during day-to-day practice: particles, fluids, destruction, fire, weather, and simulation tests. These are working shots rather than polished case studies.

SHADER-001Glass Block (No Translucency)opaque material trick · UE5 · 00:15
LOOP-001Layered Renderfinal_render.mp4 · 00:06
LOOP-002Fire Timelinefire timeline · 00:15
LOOP-003Falling Pigs3D simulation study · 00:03
LOOP-004Ocean Spectrumocean flipbook · 00:02
LOOP-005Storm Oceanocean simulation · 00:06
LOOP-006Solar Surfaceprocedural surface · 00:04
LOOP-007Tsunamifluid simulation · 00:04
LOOP-008Particle Collision Aparticle study · 00:05
08 / 22 loops visible
VFX records

vfx · simulations · shaders · houdinibrowse all VFX articles →

Reusable utilities, production helpers, and game-ready assets. Each entry includes implementation notes rather than only a download link.

Latest · in progress

tools · scripts · 3D assetsbrowse tools and assets →

Production utilities, ready when you need them. Work with your files locally — no installation and no image uploads.

TOOL / 001SPRITE SHEET ASSEMBLY
Eight pixel-art burst frames arranged left-to-right in a four-column sprite sheet
8 frames → 4 × 2 gridTransparent PNG

● BROWSER TOOL / FREE

Sprite Sheet
Assembly Tool

From an image sequence to a game-ready texture. Arrange your frames, inspect the animation, and export a PNG sprite sheet.

  1. 01Import PNG / JPG frames
  2. 02Arrange & preview motion
  3. 03Choose a grid & export PNG
open sprite sheet tool
01 / 02
LOCAL PROCESSINGNO INSTALLATIONFREE TO USE

Browser utilities by Pavel Zosimbrowse online tools →

Latest · recent notes

breakdowns / lessons / R&Dopen complete blog →

realtime.graphics

HLSL, compute shaders, Unreal materials, Niagara, Unity VFX Graph, GPU profiling.

pipeline.tooling

Editor tools, batch operations, content validation, export systems and deterministic automation.

engine.integration

Moving authored systems into runtime constraints without losing useful artist control.

roleTechnical Artistexperience6+ yr RT · ~20 yr CGlocationChișinău · UTC+3
↓ Download CV · PDF

Open to collaboration on technical art, procedural systems, real-time VFX, engine-facing workflows, and production tools.
If this overlaps with a problem your team is solving, write directly.

telegram
@pavel_zosim
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