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VFX
Real-time VFX development for Unity and Unreal Engine. Covers particle systems, HLSL and Compute shaders, simulation-driven effects, and performance optimization for VR and mobile.


Houdini Procedural Explosion VFX — Systems Breakdown
How I built a layer-based procedural explosion tool in Houdini — from velocity setup and Pyro simulation to VAT export and Six Point Lighting in Unity. A breakdown of the system architecture and the thinking behind it.
Pavel Zosim
Mar 28 min read


Procedural Camera Transition with Controlled Chaos (Houdini)
Technical breakdown of a camera-driven procedural transition using controlled chaos, soft-body simulation, and spline-based velocity fields in Houdini.
Pavel Zosim
Feb 42 min read


FX Flame simulation vertex animation
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks. Like this post? ( ´◔ ω◔`) ノシ Support: Buy Me a
Pavel Zosim
Oct 9, 20241 min read
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