top of page


Procedural environment and asset OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game development using Houdini. The focus will be on modeling, texturing, and preparing assets efficiently while maintaining optimal performance for a game engine such as Unity. Project Scope The goal of this project is to model and texture the provided assets: a modular building, and a terrain with a road. Each asset has specific low texel density, pol
Pavel Zosim
Jan 295 min read


Procedural Modeling: tire generator
OBJECTIVE The goal of this tool is to generate a flexible and physically accurate tire model based on a tire measurements and tread...
Pavel Zosim
Jan 122 min read


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks.
Pavel Zosim
Oct 9, 20241 min read
bottom of page





