top of page


Enemy System Progress + Player/Camera Integration
Solo Game Dev Vlog In this vlog I walk through the progress I’ve made on the modular Enemy System (attack and spawn) and the first phase of Player & Camera Integration . The enemy system now has a solid foundation: data stored in ScriptableObjects, health and attack modules, movement patterns like chasers and ranged units, and loot drops tied directly into death events. I also built a spawning system that uses NavMesh sampling to keep things flexible and reliable. On the pla
Pavel Zosim
4 days ago1 min read
bottom of page





