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Technical Art R&D Diary
This category contains personal R&D notes and experiments related to technical art and procedural workflows.
It covers exploratory work, prototypes, problem-solving approaches, and solo development insights that don’t fit into structured lessons or breakdowns.


Enemy System Progress + Player/Camera Integration
Solo Game Dev Vlog In this vlog I walk through the progress I’ve made on the modular Enemy System (attack and spawn) and the first phase of Player & Camera Integration . The enemy system now has a solid foundation: data stored in ScriptableObjects, health and attack modules, movement patterns like chasers and ranged units, and loot drops tied directly into death events. I also built a spawning system that uses NavMesh sampling to keep things flexible and reliable. On the pla
Pavel Zosim
Dec 15, 20251 min read
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