PAVEL ZOSIM
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Procedural Tire Generator – Scalable System Breakdown
Procedural Skeleton Generation in Houdini — Rig Bones Generator
Houdini to After Effects Tool
Houdini Folder-Based File Importer Tool
Houdini Material Path Manager Tool for Consistent Material Paths
FolderTree.Parser — Folder Structure CLI Tool for Project Organization
Video-to-Text Transcription Tool — Local Offline CLI Workflow
Low-Poly Piggy Bank 3D Model
Low-Poly Slot Machine 3D Model
Modular Market Shelf 3D Model
Low-Poly Dumpster 3D Model
Water Cooler 3D Model
Procedural Interior Rooms with Houdini & USD — Interior Design Pipeline Breakdown
Procedural Environment Creation Houdini — Chapter1
FX Flame Simulation Vertex Animation
TECHNICAL ART: Basics. Coordinate & Transformation Systems
C# Variables Lesson 1 Part 1
C# Variables Lesson 1 Part 2
C# Variables Lesson 1 Part 3
Unity ShaderLab Cheatsheet (CG & HLSL) – 2024/2025
Technical Art CG Shaders – Unified Guide
Compute Shaders in Unity.