Material Path Manager is a Houdini tool designed to streamline the process of managing and generate materials in your projects.
This tool automatically generates material names from geometry string attributes, ensuring consistent naming conventions across different platforms such as Mantra, MaterialX, Arnold, etc. and different game engines such as Unity, Unreal.
The workflow involves:
Creating a "path" attribute from any geometry to establish naming consistency.
Automatically generating "shop_materialpath" using VEX to format material names based on user-defined parameters, ensuring paths are correctly structured.
Providing regex customization, material prefixes, and group targeting for precise control over naming.
Quickly generating materials in the custom network for any renderer.
Path presets for Unity and Unreal enhance flexibility.
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