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TECHNICAL ART: Compute Shaders in Unity.
edit v.1.1 Introduction Compute Shaders are specialized tools that enable massively parallel computations on the GPU , bypassing the traditional rendering pipeline. They’re ideal for tasks like real-time texture generation, physics simulations, and complex data processing. By leveraging the GPU’s architecture, compute shaders can accelerate tasks that would bottleneck a CPU, making them indispensable for performance-critical applications in Unity. Why Use Compute Shaders? Im
Pavel Zosim
Mar 39 min read


PROCEDURAL ENVIRONMENT AND ASSET OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game development using Houdini. The focus will be on modeling, texturing, and preparing assets efficiently while maintaining optimal performance for a game engine such as Unity. Project Scope The goal of this project is to model and texture the provided assets: a modular building, and a terrain with a road. Each asset has specific low texel density, pol
Pavel Zosim
Jan 295 min read


Procedural Modeling: tire generator
OBJECTIVE The goal of this tool is to generate a flexible and physically accurate tire model based on a tire measurements and tread...
Pavel Zosim
Jan 122 min read


Data Export from Houdini to After Effects
📌 Key Features of the Tool : Effortlessly handle large datasets  in Houdini. Solve gimbal lock issues  using rotation matrices for accurate orientations. Streamline your pipeline for VFX  and game development projects . 🔧 Tools Used : Houdini Python After Effects 1. Efficient Export of 3D Data to After Effects Objective : Export camera and object data (e.g., nulls, geometry) from Houdini to After Effects while maintaining precision and performance. Key Features : Handles la
Pavel Zosim
Dec 26, 20242 min read


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini...
Pavel Zosim
Oct 9, 20241 min read
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