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Pavel Zosim
Jan 295 min read
PROCEDURAL ENVIRONMENT AND ASSET OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game...

Pavel Zosim
Jan 122 min read
PROCEDURAL ​​​​​​​MODELING: TIRE GENERATOR
OBJECTIVE The goal of this tool is to generate a flexible and physically accurate tire model based on a tire measurements and tread...


Pavel Zosim
Oct 9, 20241 min read
FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini...
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