top of page


PROCEDURAL ENVIRONMENT AND ASSET OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game...
Pavel Zosim
Jan 295 min read


PROCEDURAL ​​​​​​​MODELING: TIRE GENERATOR
OBJECTIVE The goal of this tool is to generate a flexible and physically accurate tire model based on a tire measurements and tread...
Pavel Zosim
Jan 122 min read


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini...
Pavel Zosim
Oct 9, 20241 min read
bottom of page