pavelzosim:~
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Technical Artist & Houdini Pipeline Developer
Experience & Career Timeline
Technical Artist with 6+ years of production experience specializing in Houdini-based procedural pipelines, real-time VFX, custom tool development, and GPU-optimized workflows for games, XR, and interactive installations. Clients include NASA, Meta/Blumhouse, Deloitte, and FAA. Commercial Houdini tools published on Gumroad.
Technical Experience (2018–Present)
Freelance Technical Artist
May 2024 — Present
Houdini pipeline development, real-time VFX systems, HLSL shader authoring, and custom tool creation for Unity and Unreal Engine. Delivered XR cinematic experience for Meta Quest 3 (Meta × Blumhouse) — real-time VFX, 4K video streaming, GPU optimization on standalone hardware. Premiered at Meta Connect.
Bully! Entertainment (Moldova)
Technical Artist
Jun 2018 — Apr 2024
Led technical art, Houdini pipeline architecture, shader development, and internal tooling across AR/VR/XR productions. Projects include NASA First Woman (1.5M page views, 325K+ app downloads, ISS), Deloitte Virtual Factory (American Advertising Awards), and FAA Airport Operations (Unity HDRP, procedural city generation via Houdini + OpenStreetMap).
Foundational Background (2007–2018)
3D Generalist / Motion & Graphic Design Roles
Apr 2016 — Jun 2018
3D Generalist and motion design roles across broadcast, print, and interactive production. Includes procedural race simulation system (Cinema 4D + Python) — full broadcast pipeline from simulation to composite, solo. Earlier background in UI/UX, print, and web production established strong cross-media foundation.
PlatinGaming LTD (Malta)
3D Generalist
Jul 2013 — Apr 2016
3D modeling, sculpting, UV unwrapping, texturing, rigging, keyframe animation, rendering, compositing, and broadcast motion graphics for interactive content.
Design & Pre-Press Production Roles
Print, Web & UI Design / Photography
Dec 2007 — Jun 2013
Held roles in web, print, and large-format production, including UI/UX design, branding, motion design, pre-press preparation, photography, and visual asset maintenance.
This period established strong production discipline, visual clarity, and cross-media workflow understanding, later supporting technical and real-time production work.
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