top of page
pavel-zosim

Technical Artist & Houdini Pipeline Developer

Experience & Career Timeline

Technical Artist with 6+ years of production experience specializing in Houdini-based procedural pipelines, real-time VFX, custom tool development, and GPU-optimized workflows for games, XR, and interactive installations. Clients include NASA, Meta/Blumhouse, Deloitte, and FAA. Commercial Houdini tools published on Gumroad.

Technical Experience (2018–Present)

Freelance Technical Artist

May 2024 — Present

Houdini pipeline development, real-time VFX systems, HLSL shader authoring, and custom tool creation for Unity and Unreal Engine. Delivered XR cinematic experience for Meta Quest 3 (Meta × Blumhouse) — real-time VFX, 4K video streaming, GPU optimization on standalone hardware. Premiered at Meta Connect.

Bully! Entertainment (Moldova)

Technical Artist

Jun 2018 — Apr 2024

Led technical art, Houdini pipeline architecture, shader development, and internal tooling across AR/VR/XR productions. Projects include NASA First Woman (1.5M page views, 325K+ app downloads, ISS), Deloitte Virtual Factory (American Advertising Awards), and FAA Airport Operations (Unity HDRP, procedural city generation via Houdini + OpenStreetMap).

Foundational Background (2007–2018)

3D Generalist / Motion & Graphic Design Roles 

Apr 2016 — Jun 2018

3D Generalist and motion design roles across broadcast, print, and interactive production. Includes procedural race simulation system (Cinema 4D + Python) — full broadcast pipeline from simulation to composite, solo. Earlier background in UI/UX, print, and web production established strong cross-media foundation.

PlatinGaming LTD (Malta) 

3D Generalist

Jul 2013 — Apr 2016

3D modeling, sculpting, UV unwrapping, texturing, rigging, keyframe animation, rendering, compositing, and broadcast motion graphics for interactive content.

Design & Pre-Press Production Roles 

Print, Web & UI Design / Photography

Dec 2007 — Jun 2013

Held roles in web, print, and large-format production, including UI/UX design, branding, motion design, pre-press preparation, photography, and visual asset maintenance.

This period established strong production discipline, visual clarity, and cross-media workflow understanding, later supporting technical and real-time production work.

DOWNLOAD CV

bottom of page