
Technical Artist Resume
Experience & Career Timeline
Professional experience and career timeline of
Pavel Zosim — Technical Artist specializing in Houdini-based procedural pipelines, real-time VFX, shaders, and tools for games and XR.
Technical Artist Experience (2018–Present)
Freelance Technical Artist
May 2024 — Present
Freelance technical work on game-related projects, focused on Houdini-based procedural pipelines, real-time VFX systems, shader development, and custom tool creation for Unity and Unreal Engine.
Bully! Entertainment (Moldova)
Technical Artist
Jun 2018 — Apr 2024
Worked as a Technical Artist on AR/VR and XR projects.
Primary responsibilities included Houdini-based procedural pipelines, real-time VFX development, shader authoring (including WebGL), and internal tool creation for production workflows.
Additional responsibilities included UI/UX design, motion design, real-time asset integration, and collaboration across interactive production teams.
Foundational Background in Digital Production (2007–2018)
3D Generalist / Motion & Graphic Design Roles
Apr 2016 — Jun 2018
Early career roles in 3D, motion, and graphic design formed a strong foundation in visual communication, animation, and asset production, later applied to real-time and technical workflows.
PlatinGaming LTD (Malta)
3D Generalist
Jul 2013 — Apr 2016
Worked in game development production as a 3D Generalist, covering 3D modeling, sculpting, UV unwrapping, texturing, rigging, key-frame animation, rendering, compositing, and broadcast motion graphics for interactive content.
Design & Pre-Press Production Roles
Print, Web & UI Design / Photography
Dec 2007 — Jun 2013
Held roles in web, print, and large-format production, including UI/UX design, branding, motion design, pre-press preparation, photography, and visual asset maintenance.
This period established strong production discipline, visual clarity, and cross-media workflow understanding, later supporting technical and real-time production work.
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CONTACTS
Pavel Zosim — Technical Artist (Houdini, Game Engines)
Procedural Tools · VFX & Simulation Pipelines
Professional inquiries related to technical art,
procedural tools, and production pipelines.
Scope of work:
• Houdini-based tools and pipeline development
• Technical Art & VFX systems
• Engine-facing workflows (Unity / Unreal)
• Production-ready custom tools
Email: pavel.zosim@protonmail.com
Phone: +373 621 67 0 76
Timezone: CET (UTC+2)





