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Lessons
Educational posts focused on technical art fundamentals and applied workflows.
Topics include shaders, compute, math foundations, procedural techniques, and practical usage across Unity, Unreal, and Houdini.


Houdini Procedural Explosion VFX — Systems Breakdown
How I built a layer-based procedural explosion tool in Houdini — from velocity setup and Pyro simulation to VAT export and Six Point Lighting in Unity. A breakdown of the system architecture and the thinking behind it.
Pavel Zosim
5 days ago8 min read


Procedural Camera Transition with Controlled Chaos (Houdini)
Technical breakdown of a camera-driven procedural transition using controlled chaos, soft-body simulation, and spline-based velocity fields in Houdini.
Pavel Zosim
Feb 42 min read


Procedural Interior Rooms with Houdini & USD — Interior Design Pipeline Breakdown
A technical case study describing a USD-based pipeline for interior design, focused on parallel workflows, scene structure, asset reuse, and cross-DCC collaboration.
Pavel Zosim
Jan 173 min read


Enemy System Progress + Player/Camera Integration
Solo Game Dev Vlog In this vlog I walk through the progress I’ve made on the modular Enemy System (attack and spawn) and the first phase of Player & Camera Integration . The enemy system now has a solid foundation: data stored in ScriptableObjects, health and attack modules, movement patterns like chasers and ranged units, and loot drops tied directly into death events. I also built a spawning system that uses NavMesh sampling to keep things flexible and reliable. On the pla
Pavel Zosim
Dec 15, 20251 min read


C# Variables Lesson 1 Part 3
C# variables lesson 1 part 3 focusing on <topic>. Part of a structured beginner series.
Pavel Zosim
Dec 6, 20253 min read


C# Variables Lesson 1 Part 2
C# variables lesson 1 part 2 focusing on 2. Part of a structured beginner series.
Pavel Zosim
Dec 6, 20255 min read


C# Variables Lesson 1 Part 1
C# variables lesson 1 part X focusing on 1. Part of a structured beginner series.
Pavel Zosim
Nov 23, 20256 min read


Unity ShaderLab Cheatsheet (CG & HLSL) – 2024/2025
A practical Unity ShaderLab cheatsheet for technical artists, covering render states, tags, blending, depth testing, and CG/HLSL structure across Built-in, URP, and HDRP pipelines.
Pavel Zosim
Mar 9, 202524 min read


Technical Art CG Shaders – Unified Guide
A unified technical art CG shaders guide explaining real-time rendering, shader stages, and engine pipelines for technical artists.
Pavel Zosim
Mar 5, 20255 min read


Technical Art Compute Shaders in Unity
Introduction to technical art compute shaders in Unity, explaining GPU-based parallel processing, data buffers, and practical use cases outside the traditional rendering pipeline.
Pavel Zosim
Mar 3, 20259 min read


Technical Art Coordinate Transformation Systems
Technical art basics article explaining coordinate and transformation systems used in computer graphics.
Pavel Zosim
Feb 17, 202511 min read


Procedural environment creation houdini — chapter 1
Procedural environment creation in Houdini chapter 1 focusing on asset optimization, modular scene construction, and production-ready workflows.
Pavel Zosim
Jan 29, 20255 min read


Procedural Tire Generator – Scalable System Breakdown
A production-oriented breakdown of a procedural tire generator built on real-world automotive dimensions, demonstrating stable scaling, tread logic, and sidewall systems.
Pavel Zosim
Jan 12, 20253 min read


FX Flame simulation vertex animation
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks. Like this post? ( ´◔ ω◔`) ノシ Support: Buy Me a
Pavel Zosim
Oct 9, 20241 min read
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