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Tutorials
Step-by-step technical guides on Houdini, real-time VFX, shader development, and pipeline tools. Production-focused, no beginner filler.


From File to Pixel · Part 01: The Machine
The hardware foundation of shader programming. A comprehensive breakdown of the GPU execution model (SIMT, warps, wavefronts) and memory hierarchy, comparing architectures across PC, Console, Mobile, and VR platforms.
Pavel Zosim
May 250 min read


Procedural Sun Surface: UE5 HLSL Compute Shaders & Niagara R&D
An ongoing R&D breakdown of a purely procedural, physically-based sun surface plugin for UE 5.7. Explores custom HLSL, compute shaders, and stable matching in Niagara.
Pavel Zosim
May 10 min read


C# Variables Lesson 1 Part 3
C# variables lesson 1 part 3 focusing on <topic>. Part of a structured beginner series.
Pavel Zosim
Dec 6, 20253 min read


C# Variables Lesson 1 Part 2
C# variables lesson 1 part 2 focusing on 2. Part of a structured beginner series.
Pavel Zosim
Dec 6, 20255 min read
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