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pavelzosim:~
#
Tools
Production tools for Unity and Houdini pipelines. Covers C# editor tooling, Python automation, batch exporters, and custom inspector systems.


Procedural Skeleton Generation in Houdini — Rig Bones Generator
A procedural Houdini tool for fast skeleton generation, consistent joint naming, and reusable rig presets. Designed for game-ready skeletons, Apex workflows, and batch animation export.
Pavel Zosim
Jan 250 min read


Procedural Interior Rooms with Houdini & USD — Interior Design Pipeline Breakdown
A technical case study describing a USD-based pipeline for interior design, focused on parallel workflows, scene structure, asset reuse, and cross-DCC collaboration.
Pavel Zosim
Jan 173 min read


Procedural environment creation houdini — chapter 1
Procedural environment creation in Houdini chapter 1 focusing on asset optimization, modular scene construction, and production-ready workflows.
Pavel Zosim
Jan 29, 20255 min read


Procedural Tire Generator – Scalable System Breakdown
A production-oriented breakdown of a procedural tire generator built on real-world automotive dimensions, demonstrating stable scaling, tread logic, and sidewall systems.
Pavel Zosim
Jan 12, 20250 min read


Houdini to After Effects Tool
A robust Houdini to After Effects bridge for technical artists. Batch export cameras and point clouds with proper rotation order matching.
Pavel Zosim
Dec 26, 20240 min read


Houdini Folder-Based File Importer Tool
Houdini tool for importing geometry files based on folder structure.
Pavel Zosim
Dec 18, 20240 min read


Houdini Material Path Manager Tool for Consistent Material Paths
Houdini tool for generating clean and consistent material paths from string attributes in production pipelines.
Pavel Zosim
Sep 27, 20240 min read
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