Tools and assets
Production tools, scripts, Houdini systems, and real-time assets by Pavel Zosim.
Tools and assets
14 RECORDS
Assemble, validate, preview, and export DirectX cubemaps — from six loose faces to a cross, strip, or DDS texture.

Arrange sequences, preview animation, optimize grids, and export game-ready PNG sheets.

Document and semantically inspect real production directory structures.

Batch image compression and resizing for production delivery.

Low-poly dumpster with clean geometry and UV-mapped textures for real-time urban environments.

High-detail modular market shelf asset for retail visualization, rendering, and reusable scene layouts.

Piggy bank asset with low- and mid-poly variants for games, VR/AR, rendering, and visualization.

Game-ready low-poly slot machine with a mechanical rig, spinning animation, clean UVs, and PBR textures.

Low-poly water cooler with clean geometry, UV-mapped textures, and FBX/Cinema 4D delivery for real-time scenes.

Generate reusable rig-bone structures from procedural Houdini geometry.

Directory-driven geometry import and repeatable Houdini scene assembly.

Parametric tire construction, tread systems, and reusable Houdini workflows.
Build and maintain shop_materialpath values from structured string attributes.
Structured camera, object, and animation transfer from Houdini into After Effects.
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