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Procedural environment and asset OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game development using Houdini. The focus will be on modeling, texturing, and preparing assets efficiently while maintaining optimal performance for a game engine such as Unity. Project Scope The goal of this project is to model and texture the provided assets: a modular building, and a terrain with a road. Each asset has specific low texel density, pol
Pavel Zosim
Jan 295 min read


Procedural Modeling: tire generator
OBJECTIVE The goal of this tool is to generate a flexible and physically accurate tire model based on a tire measurements and tread...
Pavel Zosim
Jan 122 min read


Data Export from Houdini to After Effects
📌 Key Features of the Tool : Effortlessly handle large datasets  in Houdini. Solve gimbal lock issues  using rotation matrices for accurate orientations. Streamline your pipeline for VFX  and game development projects . 🔧 Tools Used : Houdini Python After Effects 1. Efficient Export of 3D Data to After Effects Objective : Export camera and object data (e.g., nulls, geometry) from Houdini to After Effects while maintaining precision and performance. Key Features : Handles la
Pavel Zosim
Dec 26, 20242 min read


Folder-Based File Importer
The Folder-Based File Importer  is a custom Houdini Digital Asset (HDA) designed to streamline the process of importing multiple files from folders directly into Houdini. Original Local Rotation Orientation Checking and changing the Local Scale and Orientation of Geometries is Made Easier with This Tool Technical Insights Batch Importing with Subfolder Scanning The tool can scan directories recursively, including subfolders, to locate and import files with user-specified exte
Pavel Zosim
Dec 18, 20242 min read


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks.
Pavel Zosim
Oct 9, 20241 min read


Material Path Manager
Material Path Manager is a Houdini tool designed to streamline the process of managing and generate materials in your projects. This tool automatically generates material names from geometry string attributes, ensuring consistent naming conventions across different platforms such as Mantra, MaterialX, Arnold, etc. and different game engines such as Unity, Unreal. The workflow involves: Creating a "path" attribute from any geometry to establish naming consistency. Automaticall
Pavel Zosim
Sep 27, 20241 min read
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