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C# for Beginners. Lessons 1: VARIABLES part 1
C# for Beginners: Data Types in Simple Terms
Pavel Zosim
Nov 236 min read


Shader Fundamentals in Unity/Unreal
edit v.0.6 Shader Fundamentals and Rendering Pipeline Shaders are small programs (with a “.shader” extension in Unity, and .usf/.ush in Unreal) that determine how surfaces interact with light . They perform mathematical calculations and execute a set of instructions (commands) to compute the color of every pixel covering an object . In essence, a shader tells the GPU—whose thousands of small, efficient cores are optimized for parallel processing—how to render objects based
Pavel Zosim
Mar 55 min read


Compute Shaders in Unity.
Compute Shaders are specialized tools that enable massively parallel computations on the GPU, bypassing the traditional rendering pipeline. They’re ideal for tasks like real-time texture generation, physics simulations, and complex data processing.
Pavel Zosim
Mar 39 min read


TECHNICAL ART: Basics. Coordinate & Transformation Systems
Technical Art Basics: Coordinate Transformation Systems. Understanding local, world, and view spaces in computer graphics.
Pavel Zosim
Feb 1713 min read


Image Compression & Resizing Tool
JackPressed - v1.0 is a Python-based image compression and resizing tool designed for efficiency and ease of use. It supports batch processing with multi-threading, smart alpha handling, and power-of-2 resizing, making it an essential tool for developers, designers, and content creators. Features ✨ 🖼️ PNG : Supports both oxipng (lossless) and pngquant (lossy) compression. 📸 JPEG : Custom quality mapping for optimal compression. Smart Processing Multi-threaded batch operat
Pavel Zosim
Feb 31 min read


Dumpster
🎮 Low-Poly Dumpster – 3D Model Polycount: 1442 triangles – optimized for performance in game engines while maintaining clean geometry. Texture Atlas Included: Textures for the dumpster are included, ready for immediate use. Formats: FBX format for maximum compatibility across platforms. UV-Mapped Textures: All textures are properly UV-mapped for easy integration into your project. Like this post? ( ´◔ ω◔`) ノシ Support: Buy Me a Coffee | Patreon | GitHub | Gumroad |
Pavel Zosim
Jan 301 min read


Procedural environment and asset OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game development using Houdini. The focus will be on modeling, texturing, and preparing assets efficiently while maintaining optimal performance for a game engine such as Unity. Project Scope The goal of this project is to model and texture the provided assets: a modular building, and a terrain with a road. Each asset has specific low texel density, pol
Pavel Zosim
Jan 295 min read


Procedural Modeling: tire generator
OBJECTIVE The goal of this tool is to generate a flexible and physically accurate tire model based on a tire measurements and tread...
Pavel Zosim
Jan 122 min read


Modular Market Shelf
🛒 Shelf Rack Modular – 3D Model Showcase and organize products with this premium modular shelf rack model. Featuring a realistic, physically accurate design, it’s perfect for retail scenes, games, animations, and architectural visualization. 📌 Key Features : Physically Accurate Dimensions : Designed with precise measurements and proportions for authenticity. High-Quality Design : Reflects the sleek and functional appearance of professional retail shelving. Modular Structure
Pavel Zosim
Jan 61 min read


Data Export from Houdini to After Effects
📌 Key Features of the Tool : Effortlessly handle large datasets in Houdini. Solve gimbal lock issues using rotation matrices for accurate orientations. Streamline your pipeline for VFX and game development projects . 🔧 Tools Used : Houdini Python After Effects 1. Efficient Export of 3D Data to After Effects Objective : Export camera and object data (e.g., nulls, geometry) from Houdini to After Effects while maintaining precision and performance. Key Features : Handles la
Pavel Zosim
Dec 26, 20242 min read


Folder-Based File Importer
The Folder-Based File Importer is a custom Houdini Digital Asset (HDA) designed to streamline the process of importing multiple files from folders directly into Houdini. Original Local Rotation Orientation Checking and changing the Local Scale and Orientation of Geometries is Made Easier with This Tool Technical Insights Batch Importing with Subfolder Scanning The tool can scan directories recursively, including subfolders, to locate and import files with user-specified exte
Pavel Zosim
Dec 18, 20242 min read


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks.
Pavel Zosim
Oct 9, 20241 min read


Material Path Manager
Material Path Manager is a Houdini tool designed to streamline the process of managing and generate materials in your projects. This tool automatically generates material names from geometry string attributes, ensuring consistent naming conventions across different platforms such as Mantra, MaterialX, Arnold, etc. and different game engines such as Unity, Unreal. The workflow involves: Creating a "path" attribute from any geometry to establish naming consistency. Automaticall
Pavel Zosim
Sep 27, 20241 min read
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