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Enemy System Progress + Player/Camera Integration
Solo Game Dev Vlog In this vlog I walk through the progress I’ve made on the modular Enemy System (attack and spawn) and the first phase of Player & Camera Integration . The enemy system now has a solid foundation: data stored in ScriptableObjects, health and attack modules, movement patterns like chasers and ranged units, and loot drops tied directly into death events. I also built a spawning system that uses NavMesh sampling to keep things flexible and reliable. On the pla
Pavel Zosim
Dec 15, 20251 min read


C# Variables Lesson 1 Part 1
C# variables lesson 1 part X focusing on 1. Part of a structured beginner series.
Pavel Zosim
Nov 23, 20256 min read


Technical Art CG Shaders – Unified Guide
A unified technical art CG shaders guide explaining real-time rendering, shader stages, and engine pipelines for technical artists.
Pavel Zosim
Mar 5, 20255 min read


Image Compression & Resizing Tool
JackPressed - v1.0 is a Python-based image compression and resizing tool designed for efficiency and ease of use. It supports batch processing with multi-threading, smart alpha handling, and power-of-2 resizing, making it an essential tool for developers, designers, and content creators. Features ✨ 🖼️ PNG : Supports both oxipng (lossless) and pngquant (lossy) compression. 📸 JPEG : Custom quality mapping for optimal compression. Smart Processing Multi-threaded batch operat
Pavel Zosim
Feb 3, 20251 min read


Low-Poly Dumpster 3D Model
Low-poly dumpster 3D model with UV-mapped textures and FBX export for real-time pipelines.
Pavel Zosim
Jan 30, 20251 min read


Procedural environment creation houdini — chapter 1
Procedural environment creation in Houdini chapter 1 focusing on asset optimization, modular scene construction, and production-ready workflows.
Pavel Zosim
Jan 29, 20255 min read


Procedural Tire Generator – Scalable System Breakdown
A production-oriented breakdown of a procedural tire generator built on real-world automotive dimensions, demonstrating stable scaling, tread logic, and sidewall systems.
Pavel Zosim
Jan 12, 20253 min read


Low-poly slot machine 3d model
Low-poly slot machine 3D model with full rig and FBX format.
Designed for real-time animation and interactive scenes.
Pavel Zosim
Jan 6, 20251 min read


Houdini to After Effects Tool
This Houdini tool was built to export animation and data from Houdini into Adobe After Effects in a clean and predictable way. When working with simulations, procedural animations, or technical setups, it’s often necessary to bring motion data into compositing tools. Doing this manually or through ad-hoc scripts quickly becomes error-prone and hard to maintain. This tool provides a simple and structured way to export data from Houdini and reconstruct it inside After Effects,
Pavel Zosim
Dec 26, 20242 min read


Houdini Folder-Based File Importer Tool
Houdini tool for importing geometry files based on folder structure.
Pavel Zosim
Dec 18, 20241 min read


FX Flame simulation vertex animation
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks. Like this post? ( ´◔ ω◔`) ノシ Support: Buy Me a
Pavel Zosim
Oct 9, 20241 min read


Houdini Material Path Manager Tool for Consistent Material Paths
Houdini tool for generating clean and consistent material paths from string attributes in production pipelines.
Pavel Zosim
Sep 27, 20241 min read
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