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Procedural Sun Surface: UE5 HLSL Compute Shaders & Niagara R&D
An ongoing R&D breakdown of a purely procedural, physically-based sun surface plugin for UE 5.7. Explores custom HLSL, compute shaders, and stable matching in Niagara.
Pavel Zosim
May 10 min read


Houdini Procedural Explosion VFX — Systems Breakdown
How I built a layer-based procedural explosion tool in Houdini — from velocity setup and Pyro simulation to VAT export and Six Point Lighting in Unity. A breakdown of the system architecture and the thinking behind it.
Pavel Zosim
Mar 20 min read


Houdini to After Effects Tool
A robust Houdini to After Effects bridge for technical artists. Batch export cameras and point clouds with proper rotation order matching.
Pavel Zosim
Dec 26, 20240 min read


FX Flame simulation vertex animation
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks. Like this post? ( ´◔ ω◔`) ノシ Support: Buy Me a
Pavel Zosim
Oct 9, 20241 min read
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