top of page


Compute Shaders in Unity.
Compute Shaders are specialized tools that enable massively parallel computations on the GPU, bypassing the traditional rendering pipeline. They’re ideal for tasks like real-time texture generation, physics simulations, and complex data processing.
Pavel Zosim
Mar 39 min read


TECHNICAL ART: Basics. Coordinate & Transformation Systems
Technical Art Basics: Coordinate Transformation Systems. Understanding local, world, and view spaces in computer graphics.
Pavel Zosim
Feb 1713 min read


Data Export from Houdini to After Effects
📌 Key Features of the Tool : Effortlessly handle large datasets  in Houdini. Solve gimbal lock issues  using rotation matrices for accurate orientations. Streamline your pipeline for VFX  and game development projects . 🔧 Tools Used : Houdini Python After Effects 1. Efficient Export of 3D Data to After Effects Objective : Export camera and object data (e.g., nulls, geometry) from Houdini to After Effects while maintaining precision and performance. Key Features : Handles la
Pavel Zosim
Dec 26, 20242 min read


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks.
Pavel Zosim
Oct 9, 20241 min read
bottom of page





