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Houdini Procedural Explosion VFX — Systems Breakdown
How I built a layer-based procedural explosion tool in Houdini — from velocity setup and Pyro simulation to VAT export and Six Point Lighting in Unity. A breakdown of the system architecture and the thinking behind it.
Pavel Zosim
Mar 28 min read


Houdini to After Effects Tool
This Houdini tool was built to export animation and data from Houdini into Adobe After Effects in a clean and predictable way. When working with simulations, procedural animations, or technical setups, it’s often necessary to bring motion data into compositing tools. Doing this manually or through ad-hoc scripts quickly becomes error-prone and hard to maintain. This tool provides a simple and structured way to export data from Houdini and reconstruct it inside After Effects,
Pavel Zosim
Dec 26, 20242 min read


FX Flame simulation vertex animation
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks. Like this post? ( ´◔ ω◔`) ノシ Support: Buy Me a
Pavel Zosim
Oct 9, 20241 min read
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