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Procedural Skeleton Generation in Houdini — Rig Bones Generator
A procedural Houdini tool for fast skeleton generation, consistent joint naming, and reusable rig presets. Designed for game-ready skeletons, Apex workflows, and batch animation export.
Pavel Zosim
Jan 253 min read


Technical Art Compute Shaders in Unity
Introduction to technical art compute shaders in Unity, explaining GPU-based parallel processing, data buffers, and practical use cases outside the traditional rendering pipeline.
Pavel Zosim
Mar 3, 20259 min read


Technical Art Coordinate Transformation Systems
Technical art basics article explaining coordinate and transformation systems used in computer graphics.
Pavel Zosim
Feb 17, 202511 min read
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