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Houdini Procedural Explosion VFX — Systems Breakdown
How I built a layer-based procedural explosion tool in Houdini — from velocity setup and Pyro simulation to VAT export and Six Point Lighting in Unity. A breakdown of the system architecture and the thinking behind it.
Pavel Zosim
Mar 28 min read


Procedural Camera Transition with Controlled Chaos (Houdini)
Technical breakdown of a camera-driven procedural transition using controlled chaos, soft-body simulation, and spline-based velocity fields in Houdini.
Pavel Zosim
Feb 42 min read


Procedural Skeleton Generation in Houdini — Rig Bones Generator
A procedural Houdini tool for fast skeleton generation, consistent joint naming, and reusable rig presets. Designed for game-ready skeletons, Apex workflows, and batch animation export.
Pavel Zosim
Jan 253 min read


Technical Art Compute Shaders in Unity
Introduction to technical art compute shaders in Unity, explaining GPU-based parallel processing, data buffers, and practical use cases outside the traditional rendering pipeline.
Pavel Zosim
Mar 3, 20259 min read


Technical Art Coordinate Transformation Systems
Technical art basics article explaining coordinate and transformation systems used in computer graphics.
Pavel Zosim
Feb 17, 202511 min read
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