§ 01 Overview

NASA First Woman combines a graphic novel, an AR-enabled mobile application, a website, and interactive educational content. The platform expands the Artemis program narrative through immersive storytelling and lets a public audience explore spaceflight concepts through augmented reality.

NASA First Woman — selected XR project footage.
1.5M
web page views
325K+
app downloads
350K+
graphic novels

§ 02 Scope & constraints

Scope

  • Real-time XR mobile application with a single-screen experience per device
  • Educational, public-facing content across app, website, graphic novels, and video
  • Long-term initiative with multiple releases and iterations
  • Scientific and narrative consistency across every visual format

Constraints

  • Mobile performance budgets across iOS and iPad hardware
  • Consistent UI behaviour in screen space and world space
  • Reusable content architecture for multiple screens and aspect ratios
  • Visual clarity without sacrificing scientific plausibility

§ 03 Artwork & environments

Exploration environment — interface overview
Exploration environment — interface overview1 / 16

§ 04 My role

Interface & realtime

  • Screen-space and world-space UI design
  • UI shaders and partial environment rendering

Art direction & delivery

  • Visual design and art direction: color, composition, and spatial consistency
  • UX and UI design for the website and mobile application
  • Marketing renders, print design, lighting, and selected interior-space detailing
  • Ownership of visual and technical decisions, initiated and approved collaboratively

Motion & character

  • Motion graphics for video intros, achievements, and narrative elements
  • Facial-expression animation system for the robot assistant

§ 05 Technical solution

  1. UI across spaces

    Designed UI systems that operate consistently across screen-space and world-space contexts

  2. Shader-driven control

    Developed UI shaders that rank and position elements through UV offsets

  3. Screen atlas automation

    Built an automated Houdini system that packs screens with different aspect ratios into a unified texture atlas for efficient reuse and shader-driven control

  4. Motion & prototyping

    Used After Effects for robot facial expressions, motion graphics, intro sequences, and rapid web prototyping

  5. Robot expression system

    Created a procedural animation system for robot eyes and eyelids to produce expressive emotional states efficiently

  6. Visual consistency

    Maintained scientific plausibility and visual coherence across interface, environment, video, web, and print

§ 06 Recognition

[ RECOGNITION // PRODUCTION RECORD ]
Award2022 Webby Awards — Webby Winner & People’s Voice Winner
Integrated Mobile Experience
ISSContent read aboard the ISS by astronaut Frank Rubio, 205 miles above Earth
Use & longevity
  • Long-term reuse across application, web, video, and print releases
NASA astronaut Frank Rubio shows the First Woman graphic novel and answers students’ questions from the International Space Station. English-language video. Credit: NASA.
// END OF ARTICLE // EOF