§ 01 Overview
The experience reimagined Blumhouse films including M3GAN and The Black Phone as immersive XR cinema. Real-time environmental effects extended beyond the streamed screen while spatial audio increased presence. It premiered at Meta Connect and was later released publicly on the Meta Quest Store.
§ 02 Scope & constraints
Scope
- XR cinematic experience with minimal interactivity
- Real-time streaming application for Meta Quest 3 and Meta Quest 3S
- High-quality 4K streamed video with spatial audio
- Immersive VFX synchronized with cinematic content
Constraints
- Standalone XR performance budgets
- Network latency and bandwidth variability
- Strict Meta, Blumhouse, and Universal Pictures IP requirements
- Delivery timeline aligned with the Meta Connect premiere
§ 03 Artwork & environments
§ 04 My role
- Development of real-time shaders and visual effects
- Technical-art tools and effect integration
- Real-time VFX implementation in Unity
- Optimization for Meta Quest hardware
- Integration of cinematic content with immersive environmental effects
§ 05 Technical solution
Developed custom HLSL shaders and XR-specific real-time VFX
Balanced headset rendering budgets with streamed 4K video playback
Layered real-time effects over synchronized cinematic content
Used HISPlayer for streaming and Dolby Atmos for spatial audio
Prototyped cloud-tank simulations and effect workflows in Houdini
Maintained synchronization under changing network conditions
§ 06 Recognition
| Award | 2026 Emmy Award nominee Outstanding Emerging Media Program |
|---|---|
| Use & longevity |
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