§ 01 Overview
The Virtual Factory was designed as an interactive sales-enablement and experiential-learning platform. It combined physical space, synchronized mobile devices, real-time visuals, and a story-driven representation of IoT concepts. The project evolved through several releases and culminated in Virtual Factory 3.0.
§ 02 Scope & constraints
Scope
- Real-time AR interactive installation
- Multiplayer experience across synchronized devices
- Multiple interactive zones in a public exhibition space
- Long-term iterative development culminating in Virtual Factory 3.0
Constraints
- Device synchronization and stable public use
- Strict Deloitte brand and visual-consistency requirements
- Consistent UI across screen-space and world-space contexts
- Readable tiled floor markers from multiple viewing angles
§ 03 Artwork & environments
§ 04 My role
- Screen-space and world-space UI design
- Custom UI rendering and water shaders
- 9-slice UI, sprite sheets, and texture-atlas delivery
- Motion graphics for UI and narrative elements
- UI/UX decisions across gameplay and interaction flow
- Art direction within established brand guidelines
- Print design for AR safety and navigation floor markers
- Ownership of the UI delivery pipeline
§ 05 Technical solution
Designed UI systems shared across screen-space and world-space contexts
Developed real-time UI shaders for performance and readability
Built sprite-sheet assets and optimized texture layouts
Used Houdini for procedural content and motion-graphics generation
Used After Effects for prerendered motion graphics and visual prototyping
Created tools for rapid Photoshop export and sprite-sheet generation
§ 06 Recognition
| Award | 2020 American Advertising Awards Baltimore — Best in Show Deloitte Digital’s Virtual Factory |
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| Use & longevity |
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