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TECHNICAL ART: Basics. Coordinate & Transformation Systems
Technical Art Basics: Coordinate Transformation Systems. Understanding local, world, and view spaces in computer graphics.
Pavel Zosim
Feb 1713 min read


Dumpster
🎮 Low-Poly Dumpster – 3D Model Polycount:  1442 triangles – optimized for performance in game engines while maintaining clean geometry. Texture Atlas Included:  Textures for the dumpster are included, ready for immediate use. Formats:  FBX format for maximum compatibility across platforms. UV-Mapped Textures:  All textures are properly UV-mapped for easy integration into your project. Like this post? ( ´◔ ω◔`) ノシ Support:  Buy Me a Coffee  | Patreon  | GitHub  | Gumroad  |
Pavel Zosim
Jan 301 min read


Procedural environment and asset OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game development using Houdini. The focus will be on modeling, texturing, and preparing assets efficiently while maintaining optimal performance for a game engine such as Unity. Project Scope The goal of this project is to model and texture the provided assets: a modular building, and a terrain with a road. Each asset has specific low texel density, pol
Pavel Zosim
Jan 295 min read


Modular Market Shelf
🛒 Shelf Rack Modular – 3D Model Showcase and organize products with this premium modular shelf rack model. Featuring a realistic, physically accurate design, it’s perfect for retail scenes, games, animations, and architectural visualization. 📌 Key Features : Physically Accurate Dimensions : Designed with precise measurements and proportions for authenticity. High-Quality Design : Reflects the sleek and functional appearance of professional retail shelving. Modular Structure
Pavel Zosim
Jan 61 min read


Water Cooler
💧 Water Cooler – 3D Model Stay cool and hydrated in your 3D projects with this high-quality water cooler model. Designed for versatility, it’s perfect for office scenes, games, animations, and architectural visualization. 📌 Key Features: Realistic Design:  Captures the clean and professional look of a classic water cooler. Versatile File Formats:  Includes Cinema 4D (.c4d)  and FBX (.fbx)  for easy integration. Texture-Ready:  UV-mapped and ready for texturing to suit any e
Pavel Zosim
Jan 41 min read


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks.
Pavel Zosim
Oct 9, 20241 min read
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