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Technical Art Blog


FX FLAME SIMULATION VERTEX ANIMATION
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks. Like this post? ( ´◔ ω◔`) ノシ Support: Buy Me a
Pavel Zosim
Oct 9, 20241 min read


Procedural Skeleton Generation in Houdini — Rig Bones Generator
A procedural Houdini tool for fast skeleton generation, consistent joint naming, and reusable rig presets. Designed for game-ready skeletons, Apex workflows, and batch animation export.
Pavel Zosim
Jan 253 min read


FolderTree.Parser — Folder Structure CLI Tool for Project Organization
FolderTree.Parser is a folder structure CLI tool designed to keep project directories organized and easy to document. When working with many tools, scripts, and projects, folder structures tend to grow and become hard to track. FolderTree.Parser is a small CLI tool for parsing and creating folder structures. Built to document projects, export folder trees, and keep workflows organized. What problem does this folder structure CLI tool solve?? Over time, projects accumulate fol
Pavel Zosim
Jan 101 min read
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