top of page


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks.
Pavel Zosim
Oct 9, 20241 min read


C# for Beginners. Lessons 1: VARIABLES part 3
C# for Beginners. Lessons 1: VARIABLES part 3
Pavel Zosim
2 hours ago2 min read


C# for Beginners. Lessons 1: VARIABLES part 2
...read C# for Beginners. Lessons 1: VARIABLES part 1 ...read C# for Beginners. Lessons 1: VARIABLES part 2 ...read C# for Beginners. Lessons 1: VARIABLES part 3 uint - Unsigned 32-bit Integer Beginner explanation:  Like int, but only positive numbers (0 to 4.3 billion). Perfect for bit operations, color values (RGBA), large positive numbers, hash codes, or anything that should never be negative. Double the positive range of int! 📊 Technical Specs: Size:  4 bytes (32 bits)
Pavel Zosim
3 hours ago5 min read
bottom of page





