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C# for Beginners. Lessons 1: VARIABLES part 1
C# for Beginners: Data Types in Simple Terms
Pavel Zosim
Nov 236 min read


Comprehensive Cheatsheet on Unity 2024/2025. CG Shader Operations & ShaderLab
by Pavel Zosim · v1.3 1. Introduction This post outlines core principles and practical tips for writing CG shaders in Unity. Whether you’re transitioning from ShaderGraph or diving into hand-written shaders, this guide provides you with an in-depth look at shader code structure , property declaration, and how the GPU processes shader code. We’ll also explore special ShaderLab features such as drawer attributes, tags, and SubShaders, and discuss how these concepts vary across
Pavel Zosim
Mar 924 min read


TECHNICAL ART: Basics. Coordinate & Transformation Systems
Technical Art Basics: Coordinate Transformation Systems. Understanding local, world, and view spaces in computer graphics.
Pavel Zosim
Feb 1713 min read


Procedural environment and asset OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game development using Houdini. The focus will be on modeling, texturing, and preparing assets efficiently while maintaining optimal performance for a game engine such as Unity. Project Scope The goal of this project is to model and texture the provided assets: a modular building, and a terrain with a road. Each asset has specific low texel density, pol
Pavel Zosim
Jan 295 min read
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