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C# for Beginners. Lessons 1: VARIABLES part 3
C# for Beginners. Lessons 1: VARIABLES part 3
Pavel Zosim
44 minutes ago2 min read


C# for Beginners. Lessons 1: VARIABLES part 2
...read C# for Beginners. Lessons 1: VARIABLES part 1 ...read C# for Beginners. Lessons 1: VARIABLES part 2 ...read C# for Beginners. Lessons 1: VARIABLES part 3 uint - Unsigned 32-bit Integer Beginner explanation: Like int, but only positive numbers (0 to 4.3 billion). Perfect for bit operations, color values (RGBA), large positive numbers, hash codes, or anything that should never be negative. Double the positive range of int! 📊 Technical Specs: Size: 4 bytes (32 bits)
Pavel Zosim
2 hours ago5 min read


C# for Beginners. Lessons 1: VARIABLES part 1
C# for Beginners: Data Types in Simple Terms
Pavel Zosim
Nov 236 min read


Comprehensive Cheatsheet on Unity 2024/2025. CG Shader Operations & ShaderLab
by Pavel Zosim · v1.3 1. Introduction This post outlines core principles and practical tips for writing CG shaders in Unity. Whether you’re transitioning from ShaderGraph or diving into hand-written shaders, this guide provides you with an in-depth look at shader code structure , property declaration, and how the GPU processes shader code. We’ll also explore special ShaderLab features such as drawer attributes, tags, and SubShaders, and discuss how these concepts vary across
Pavel Zosim
Mar 924 min read


Shader Fundamentals in Unity/Unreal
edit v.0.6 Shader Fundamentals and Rendering Pipeline Shaders are small programs (with a “.shader” extension in Unity, and .usf/.ush in Unreal) that determine how surfaces interact with light . They perform mathematical calculations and execute a set of instructions (commands) to compute the color of every pixel covering an object . In essence, a shader tells the GPU—whose thousands of small, efficient cores are optimized for parallel processing—how to render objects based
Pavel Zosim
Mar 55 min read


Compute Shaders in Unity.
Compute Shaders are specialized tools that enable massively parallel computations on the GPU, bypassing the traditional rendering pipeline. They’re ideal for tasks like real-time texture generation, physics simulations, and complex data processing.
Pavel Zosim
Mar 39 min read


TECHNICAL ART: Basics. Coordinate & Transformation Systems
Technical Art Basics: Coordinate Transformation Systems. Understanding local, world, and view spaces in computer graphics.
Pavel Zosim
Feb 1713 min read


Dumpster
🎮 Low-Poly Dumpster – 3D Model Polycount: 1442 triangles – optimized for performance in game engines while maintaining clean geometry. Texture Atlas Included: Textures for the dumpster are included, ready for immediate use. Formats: FBX format for maximum compatibility across platforms. UV-Mapped Textures: All textures are properly UV-mapped for easy integration into your project. Like this post? ( ´◔ ω◔`) ノシ Support: Buy Me a Coffee | Patreon | GitHub | Gumroad |
Pavel Zosim
Jan 301 min read


Procedural environment and asset OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game development using Houdini. The focus will be on modeling, texturing, and preparing assets efficiently while maintaining optimal performance for a game engine such as Unity. Project Scope The goal of this project is to model and texture the provided assets: a modular building, and a terrain with a road. Each asset has specific low texel density, pol
Pavel Zosim
Jan 295 min read


Modular Market Shelf
🛒 Shelf Rack Modular – 3D Model Showcase and organize products with this premium modular shelf rack model. Featuring a realistic, physically accurate design, it’s perfect for retail scenes, games, animations, and architectural visualization. 📌 Key Features : Physically Accurate Dimensions : Designed with precise measurements and proportions for authenticity. High-Quality Design : Reflects the sleek and functional appearance of professional retail shelving. Modular Structure
Pavel Zosim
Jan 61 min read


Water Cooler
💧 Water Cooler – 3D Model Stay cool and hydrated in your 3D projects with this high-quality water cooler model. Designed for versatility, it’s perfect for office scenes, games, animations, and architectural visualization. 📌 Key Features: Realistic Design: Captures the clean and professional look of a classic water cooler. Versatile File Formats: Includes Cinema 4D (.c4d) and FBX (.fbx) for easy integration. Texture-Ready: UV-mapped and ready for texturing to suit any e
Pavel Zosim
Jan 41 min read


FX Breakdown: Flame Simulation - Vertex Animation (Houdini / Unreal / Unity)
In this short video, I present a quick overview of the "Camp Fire" FX creation process using Vertex Animation techniques. I used Houdini 20.5 with Sparse Fire Simulation and upres techniques for Unreal Engine 5.4 with Lumen and Unity URP/HDRP 2022.3.4. Watch as I showcase key steps, including geometry preparation, loop animation, shader creation, and particle system building for sparks, hot air convection, and burnout sticks.
Pavel Zosim
Oct 9, 20241 min read
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