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Deloitte Virtual Factory — AR Digital Twin & Multiplayer Experience

AR-based digital twin and multiplayer racing experience.

System


AR-based digital twin and multiplayer racing experience designed as an interactive sales enablement and experiential learning tool.


The project translated complex IoT concepts into a real-time, story-driven installation combining physical space, mobile devices, and interactive visuals.


The experience was deployed as a multi-zone exhibition installation and evolved over several iterations, culminating in Virtual Factory 3.0.

Scope


  • Real-time interactive installation

  • Multiplayer experience with device synchronization requirements

  • Public exhibition environment

  • Multiple interactive zones within a single presentation space

  • Strict brand guidelines and visual consistency requirements

  • Long-term development cycle (~1 year)

My Role


Art Director / Technical Artist / UI–UX

  • Screen-space and world-space UI design

  • UI shaders (custom UI rendering and water shader)

  • UI asset creation and delivery (9-slice UI, sprite sheets, texture atlases)

  • Motion graphics for UI and narrative elements

  • UI/UX decisions within gameplay and interaction flow

  • Art direction within existing brand guidelines (color, typography, shape language)

  • Print design for safety and navigation floor markers used by the AR system

  • Ownership of UI delivery pipeline and texture composition decisions

Technical Solution


  • Designed and implemented UI systems operating consistently across screen space and world space

  • Developed UI shaders and visual concepts tailored for real-time performance and readability

  • Built sprite sheet–based UI assets and optimized texture layouts for real-time delivery

  • Used Houdini for motion graphics generation and procedural content

  • Used After Effects for prerendered motion graphics and concept development

  • Created custom tools for:
    rapid texture export from Photoshop
    sprite sheet generation from image sequences


A key technical challenge was maintaining visual consistency across different screen formats and spatial UI contexts, as well as designing floor markers split into tiles while preserving unique, readable visual features from multiple viewing angles.


Tools

  • Unity

  • Houdini

  • After Effects

  • Photoshop

  • Illustrator

Result


  • Successfully deployed as a live exhibition experience

  • High engagement at the event, with thousands of visitors and 500+ captured leads

  • Stable real-time performance during public use

  • Strong positive feedback from both visitors and client

  • Project success led to Deloitte returning for a larger, expanded version

  • Associated comic book release and American Advertising Awards recognition

  • Internal tools and Houdini setups were reused in later projects

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