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Procedural environment and asset OPTIMIZATION for Games Using Houdini (Chapter 1)
Introduction In this article, I will walk through the process of creating a procedural environment and optimizing assets for game development using Houdini. The focus will be on modeling, texturing, and preparing assets efficiently while maintaining optimal performance for a game engine such as Unity. Project Scope The goal of this project is to model and texture the provided assets: a modular building, and a terrain with a road. Each asset has specific low texel density, pol
Pavel Zosim
Jan 295 min read


Procedural Modeling: tire generator
OBJECTIVE The goal of this tool is to generate a flexible and physically accurate tire model based on a tire measurements and tread...
Pavel Zosim
Jan 122 min read


Folder-Based File Importer
The Folder-Based File Importer  is a custom Houdini Digital Asset (HDA) designed to streamline the process of importing multiple files from folders directly into Houdini. Original Local Rotation Orientation Checking and changing the Local Scale and Orientation of Geometries is Made Easier with This Tool Technical Insights Batch Importing with Subfolder Scanning The tool can scan directories recursively, including subfolders, to locate and import files with user-specified exte
Pavel Zosim
Dec 18, 20242 min read
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