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R&D Project Greyhound Racing
I developed a complete project featuring procedural animation and simulation of dogs running across a stadium. I was responsible for the entire pipeline, including creating rigs, models, and animations, designing the environment, and optimizing assets for real-time performance in Cinema 4D with Octane Render. The project incorporated dynamic behavior systems, such as camera management and dynamically changing dog positions. This work showcased my ability to independently manage all aspects of development, from concept to execution, while maintaining technical efficiency and delivering high-quality creative results.
BREAKDOWN
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